try typing "cheet"

cheet.js

easy easter eggs (konami code, etc) for your site.

View the Project on GitHubnamuol/cheet.js

cheet.js Build Status

easy easter eggs in the browser

cheet('↑ ↑ ↓ ↓ ← → ← → b a', function () {
  alert('Voilà!');
});
cheet('i d d q d', function () {
  alert('god mode enabled');
});
cheet('o n e a t a t i m e', {
  next: function (str, key, num, seq) {
    console.log('key pressed: ' + key);
    console.log('progress: ' + num / seq.length);
    console.log('seq: ' + seq.join(' '));
  },

  fail: function () {
    console.log('sequence failed');
  },

  done: function () {
    console.log('+30 lives ;)');
  }
});
cheet('o n c e', function () {
  console.log('This will only fire once.');
  cheet.disable('o n c e');
});
var sequences = {
  cross: 'up down left right',
  circle: 'left up right down'
};

cheet(sequences.cross);
cheet(sequences.circle);

cheet.done(function (seq) {
  if (seq === sequences.cross) {
    console.log('cross!');
  } else {
    console.log('circle!');
  }
});

Demo

My personal site uses cheet.js (Try the Konami Code)

All the examples you see above are live on this page.

Install

Easy CDN

<script src="//cdn.rawgit.com/namuol/cheet.js/master/cheet.min.js"
        type="text/javascript"></script>

bower

bower install cheet.js

<script src="/bower_components/cheet.js/cheet.js" type="text/javascript"></script>

component

component install namuol/cheet.js

<script src="/components/namuol-cheet.js/cheet.js" type="text/javascript"></script>

API

cheet(sequence, done | {next,fail,done})

Map a sequence of keypresses to a callback. This can be called multiple times.

sequence (String)

A string representation of a sequence of key names.

Each keyname must be separated by a single space.

done(str, seq) (callback)

A callback to execute each time the sequence is correctly pressed.

Arguments:

  • str - The string representation of the sequence that completed.
  • seq - An array of key names representing the sequence that completed.

fail(str, seq) (callback)

A callback to execute each time a sequence's progress is broken.

Arguments:

  • str - The string representation of the sequence that failed.
  • seq - An array of key names representing the sequence that was pressed.

next(str, key, num, seq) (callback)

A callback to execute each time a correct key in the sequence is pressed in order.

Arguments:

  • str - The string representation of the sequence that is in progress.
  • key - The name of the key that was just pressed.
  • num - A number representing the current progress of the sequence. (starts at 0)
  • seq - An array of key names representing the sequence that is in progress.

cheet.done(callback)

Set a global callback that executes whenever any mapped sequence is completed successfully.

callback(str, seq) (callback)

A callback to execute each time any sequence is correctly pressed.

Arguments:

  • str - The string representation of the sequence that completed.
  • seq - An array of key names representing the sequence that completed.

cheet.next(callback)

Set a global callback that executes whenever any mapped sequence progresses.

callback(str, key, num, seq) (callback)

A callback to execute each time a correct key in any sequence is pressed in order.

Arguments:

  • str - The string representation of the sequence that is in progress.
  • key - The name of the key that was just pressed.
  • num - A number representing the current progress of the sequence. (starts at 0)
  • seq - An array of key names representing the sequence that is in progress.

cheet.fail(callback)

Set a global callback that executes whenever any in-progress sequence is broken.

callback(str, seq) (callback)

A callback to execute each time any sequence's progress is broken.

Arguments:

  • str - The string representation of the sequence that failed.
  • seq - An array of key names representing the sequence that was pressed.

cheet.disable(sequence)

Disable a previously-mapped sequence.

sequence (String)

The same string you used to map the callback when using cheet(seq, ...).

cheet.reset(sequence)

Resets a sequence that may or may not be in progress.

This will not cause fail callbacks to fire, but will effectively cancel the sequence.

sequence (String)

The same string you used to map the callback when using cheet(seq, ...).

Available Key Names

NOTE: Key names are case-sensitive

Directionals

Alphanumeric

Misc

Keypad

Function keys

License

MIT

Testing Build Status

From the cheet.js' root directory:

grunt test

You can also run the tests directly in your browser:

grunt test.open

Or just view them online.

Acknowledgements

Special thanks to Guilherme J. Tramontina for writing the delicious mocha/chai test suite.


cheet.js was just a fun little one-night project I made to put easter eggs on my personal site.

If you're looking for something more useful/serious, check out Mousetrap.